Working with the Evidence Synthesis Team
Evidence Synthesis Team, University of Exeter Medical School
IPG was approached by the project lead professor of the Evidence Synthesis Team at Exeter University Medical School with a simple question…
“Can you make us a board game?”
We then embarked on an exciting journey to develop a physical board game to accompany their paper, ‘How do “robopets” impact the health and well-being of residents in care homes? A systematic review of qualitative and quantitative evidence.’
Working with the whole team, we created a game based on the traditional snakes and ladders board game to include key points and content from their paper.
The idea was to come up with an inventive way to deliver the knowledge acquired in their research. A game that could be used in care homes, aimed at senior managers and staff, to educate all on their findings.
A decision was made early on to use hand drawn illustrations in coloured pencil. This was a visual tool used to create a sense of fun and a style that was approachable.
The game play was to operate like a standard snakes and ladders game, with the information being delivered by sets of cards that players would read when they land on particular points of the board.
Providing information on positive interactions with pets in care homes
Delivering evidence of negative interactions with pets in care homes
Giving examples of positive interactions with Robopets in care homes
Compiling the Content
By creating sets of cards that delivered the information we were able to leave more room on the board for artwork and the ‘game play’ experience.
A pack of cards for each category was made to sit on a specific area of the board, allowing the player counters space to travel along the board.
Additional content from the original paper was added to the board at ‘Ladder’ and ‘Snake’ points; ladders offering a positive point, and snakes a negative one.
Characters: A set of animal characters were created for the player counters
… And So ‘Pet Purrsuit’ Was Born
IPG supplied the client with a physical board game including a foldable board, three sets of game cards, counters, dice and a fully printed game box with separate instructions card.
The team then delivered the game to a number of care homes to trial the playability within the intended environment.
Accolades & Awards
The response and feedback was really positive and EST were encouraged to enter the game into the SRA (Social Research Association) annual research competition at the Royal College of Physicians in London… which we won!
Awarded the ‘Peoples Choice’ award at the SRA Annual Conference Research Gallery 2019.